This is my entry for the Polycount Dota2 contest in 2012 by Valve for their Steam Workshop.
Contestants had to create an itemset for one of the Dota2 characters, where the ten best would be entered into the Steam Workshop store as exclusive items.
The itemset is my original work, inspired by the Dota2 Windrunner character
Modelled, rigged and rendered in Maya, high-poly in ZBrush, textured in Photoshop, normal & ambient maps in xNormal
Link to Polycount thread for WIP: http://www.polycount.com/forum/showthread.php?t=106510
Link to Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=111342553